Hero Realms class progression reference

Fighter Skills, Abilities & Treasures

A searchable guide to the Fighter’s complete ability tree, three-tier skill, HP track, and treasure choices through character level 24.

Last reviewed: September 26, 2026

How progression works

Character level and card level are different. Treasures arrive at fixed character levels, while even character levels award a point that you decide how to spend.

Even character levels

Gain one character point at every even character level from 4 through 24. Spend it on an ability, the Fighter skill, or an HP upgrade.

Odd character levels

Choose one of two treasures at every odd character level from 5 through 23.

Upgrade limits

The skill ends at tier 3. HP may be upgraded five times. A second ability follows the same Fighter ability tree.

Level 24 endpoint

A completed level-24 build can have two max-level abilities, a max-level skill, and four HP upgrades.

Fighter ability tree

Advance through the fixed opening forms, specialize toward control or raw damage, and finish with an eligible maximum form. Use this same tree when developing the Fighter’s second ability.

1
Starting formAbility card level 1
Precision Blow ability card
Ability

Precision Blow

  • Sacrifice: Deal 3 damage to target guard.
2
First upgradeAbility card level 2
Powerful Blow ability card
Ability

Powerful Blow

  • Sacrifice: Deal 5 damage to target guard.
3
Second upgradeAbility card level 3
Crushing Blow ability card
Ability

Crushing Blow

  • Sacrifice: Gain 8 Combat.
4
Specialization – choose oneAbility card level 4
Sweeping Blow ability card
AbilityControl path

Sweeping Blow

  • Draw a card; or
  • Sacrifice: Expend all opposing Guards. Gain Combat equal to their Defense.
Smashing Blow ability card
AbilityDamage path

Smashing Blow

  • Sacrifice: Gain 10 Combat.
6
Maximum form – choose an eligible pathAbility card level 6
Whirling Blow ability card
AbilityControl path

Whirling Blow

  • Draw two cards; or
  • Sacrifice: Stun all opposing Guards. Gain Combat equal to their Defense.
Mighty Blow ability card
AbilityHybrid path

Mighty Blow

  • Sacrifice: Gain 6 Combat. You may deal 8 damage to target champion. Draw a card.
Devastating Blow ability card
AbilityDamage path

Devastating Blow

  • Sacrifice: Gain 12 Combat.

Fighter skill: Shoulder Bash

Shoulder Bash begins as repeatable combat generation, then branches toward champion control, increased damage, or a hybrid of both.

1
Starting skillSkill tier 1 of 3
Shoulder Bash skill card
Skill

Shoulder Bash

  • Expend and pay 2 Gold: Gain 2 Combat.
2
Choose oneSkill tier 2 of 3
Knock Back skill card
SkillControl path

Knock Back

  • Expend and pay 2 Gold: Gain 2 Combat. You may expend target champion and deal 2 damage to it.
Shoulder Smash skill card
SkillDamage path

Shoulder Smash

  • Expend and pay 2 Gold: Gain 3 Combat.
3
Maximum skill – choose an eligible pathSkill tier 3 of 3
Group Tackle skill card
SkillControl path

Group Tackle

  • Expend and pay 2 Gold: Gain 2 Combat. You may expend up to two target champions and deal 2 damage to each.
Knock Down skill card
SkillHybrid path

Knock Down

  • Expend and pay 2 Gold: Gain 3 Combat. You may expend target champion and deal 2 damage to it.
Shoulder Crush skill card
SkillDamage path

Shoulder Crush

  • Expend and pay 2 Gold: Gain 4 Combat.

HP upgrades

A character point may be spent on HP up to four times. Track those purchases separately from both abilities and the class skill.

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Fighter treasures by character level

Beginning at character level 5, choose one of the two Fighter treasures offered at each odd level.

Character level5

Choose one treasure

Hand Scythe treasure card
Treasure

Hand Scythe

Replaces Gold
  • Gain 1 Gold.
  • Deal 3 damage to a champion.
Seasoned Shield Bearer treasure card
Treasure

Seasoned Shield Bearer

Replaces Shield BearerGuard 5

“Your shield again, my liege.”

Character level7

Choose one treasure

Double-Bladed Axe treasure card
Treasure

Double-Bladed Axe

  • Gain 3 Combat.
  • Gain an additional 3 Combat for each opposing Guard.
Jagged Spear treasure card
Treasure

Jagged Spear

  • Gain 4 Combat.
  • Sacrifice: Deal 4 damage to an opponent or non-Guard champion.
Character level9

Choose one treasure

Helm of Fury treasure card
Treasure

Helm of Fury

Requires 20 Health
  • If you have a Guard in play, gain 3 Combat.
Spiked Pauldrons treasure card
Treasure

Spiked Pauldrons

Requires 10 Health
  • Gain 1 Combat.
Character level11

Choose one treasure

Rallying Flag treasure card
Treasure

Rallying Flag

  • Gain 1 Gold and 2 Combat.
Sharpening Stone treasure card
Treasure

Sharpening Stone

  • Draw a card.
  • You may reveal a weapon in hand or in play to gain 3 Combat.
Character level13

Choose one treasure

Cutlass treasure card
Treasure

Cutlass

Reserve 1
  • Gain 2 Combat.
  • You may sacrifice a card in the market.
  • Draw a card.
Bottle of Rum treasure card
Treasure

Bottle of Rum

Reserve 1
  • Reveal the top card of your deck and draw it. If it has a cost, draw a card.
  • Sacrifice: Gain 5 Combat.
Character level15

Choose one treasure

Flaming Longsword treasure card
Treasure

Flaming Longsword

  • Gain 4 Combat.
  • Deal 1 damage to each opposing champion.
Lightning Longsword treasure card
Treasure

Lightning Longsword

  • Gain 3 Combat.
  • The next time you stun a champion this turn, draw a card.
Character level17

Choose one treasure

Chain treasure card
Treasure

Chain

Reserve 2
  • Gain 6 Combat; or
  • Acquire a card costing 6 Gold or less for free and put it on top of your deck.
Javelin treasure card
Treasure

Javelin

Reserve 2
  • Gain 2 Combat.
  • Draw a card.
  • Sacrifice: Stun target champion.
Character level19

Choose one treasure

Taunting Talisman treasure card
Treasure

Taunting Talisman

Reserve 3
  • Draw two cards.
  • Your opponent draws a card and discards a card.
Runic Throwing Axe treasure card
Treasure

Runic Throwing Axe

Reserve 3
  • Gain 6 Combat.
  • At end of turn, if your opponent has 30 Health or more, add this to your next hand.
  • Draw a card.
Character level21

Choose one treasure

Spiked Sabatons treasure card
Treasure

Spiked Sabatons

Requires 30 Health
  • When you use a class skill, you may acquire a card costing 2 Gold or less for free.
Adamantine Breastplate treasure card
Treasure

Adamantine Breastplate

Requires 10 Health
  • When you use a class ability, your Health cannot be lowered until the start of your next turn.
Character level23

Choose one treasure

Iron Shield treasure card
Treasure

Iron Shield

Reserve 4
  • Gain 8 Health.
  • Stun target champion.
  • Draw a card.
  • Sacrifice: You cannot be reduced below 1 Health until your next turn.
Ruby Glaive treasure card
Treasure

Ruby Glaive

Reserve 4
  • Gain 2 Gold and 3 Combat.
  • Expend your opponent’s skill and magic armor cards.
  • Draw a card.

Original card sheets

These expandable sheets preserve the original in-app presentation and provide a visual check for the searchable transcription above.

Fighter abilities and skill
Fighter abilities and skill source sheet
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Fighter treasures, levels 5-11
Fighter treasures, levels 5-11 source sheet
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Fighter treasures, levels 13-23
Fighter treasures, levels 13-23 source sheet
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Reference note: Card icons have been written out as words for searchability and accessibility. Beta and limited-availability content may change; compare the source sheet and the guide’s review date when exact wording matters.

This is an unofficial fan reference. Hero Realms and its card imagery are the property of Wise Wizard Games.