Hero Realms class progression reference

Bard Skills, Abilities & Treasures

A searchable guide to the Bard’s champion-focused story ability tree, musical preparation skill, HP track, and treasure choices through character level 24.

Last reviewed: September 27, 2026

How progression works

Character level and card level are different. Treasures arrive at fixed character levels, while even character levels award a point that you decide how to spend.

Even character levels

Gain one character point at every even character level from 4 through 24. Spend it on an ability, the Bard skill, or an HP upgrade.

Odd character levels

Choose one of two treasures at every odd character level from 5 through 23.

Upgrade limits

The skill ends at tier 3. HP may be upgraded four times. A second ability follows the same Bard ability tree.

Level 24 endpoint

A completed level-24 build can have two max-level abilities, a max-level skill, and four HP upgrades.

Bard ability tree

Develop the Bard’s story from a targeted champion purchase into immediate play, discounts, or champion recursion. Use this same tree when developing the Bard’s second ability.

1
Starting storyAbility card level 1
Brave Story ability card
Ability

Brave Story

  • Sacrifice: Acquire a champion costing 3 Gold or less to the top of your deck.
2
First upgradeAbility card level 2
Epic Poem ability card
Ability

Epic Poem

  • Sacrifice: Acquire a champion costing 5 Gold or less to the top of your deck.
3
Bring the champion into playAbility card level 3
Valiant Verse ability card
Ability

Valiant Verse

  • Sacrifice: Acquire a champion costing 5 Gold or less and put it into play.
4
Specialization – choose oneAbility card level 4
Intrepid Tale ability card
AbilityDirect play path

Intrepid Tale

  • Sacrifice: Acquire a champion and put it into play.
Heroic Fable ability card
AbilityDiscount path

Heroic Fable

  • Sacrifice: Acquire a champion for 1 Gold less. If it has a printed cost of 5 Gold or less, put it into play.
6
Maximum story – choose an eligible pathAbility card level 6
Grand Legend ability card
AbilityDirect play path

Grand Legend

  • Sacrifice: You may put a champion from your discard pile into play, then acquire a champion into play.
Bold Saga ability card
AbilityFlexible path

Bold Saga

  • Sacrifice: Acquire a champion for 1 Gold less. Put it into play.
Mythic Chronicle ability card
AbilityDiscount path

Mythic Chronicle

  • Sacrifice: Acquire a champion for 3 Gold less. If it has a printed cost of 5 Gold or less, put it into play.

Bard skill: Moving Melody

The Bard skill prepares champions, then develops toward readying a larger board, temporarily strengthening a key champion, or balancing both effects.

1
Starting skillSkill tier 1 of 3
Moving Melody skill card
Skill

Moving Melody

  • Expend and pay 2 Gold: Prepare any number of champions with total cost 4 Gold or less.
2
Choose oneSkill tier 2 of 3
Inspiring Tune skill card
SkillPreparation path

Inspiring Tune

  • Expend and pay 2 Gold: Prepare any number of champions with total cost 6 Gold or less.
Rousing Ode skill card
SkillEmpowerment path

Rousing Ode

  • Expend and pay 2 Gold: Prepare a champion. It gains +1 Defense until the start of your next turn.
3
Maximum skill – choose an eligible pathSkill tier 3 of 3
Battle March skill card
SkillPreparation path

Battle March

  • Expend and pay 2 Gold: Prepare any number of champions with total cost 10 Gold or less.
Rally Hymn skill card
SkillFlexible path

Rally Hymn

  • Expend and pay 2 Gold: Gain 2 Combat. Prepare any number of champions with total cost 7 Gold or less. They gain +1 Defense until the start of your next turn.
Stirring Song skill card
SkillEmpowerment path

Stirring Song

  • Expend and pay 2 Gold: Prepare a champion. It gains +3 Defense until the start of your next turn.

HP upgrades

A character point may be spent on HP up to four times. Track those purchases separately from both abilities and the class skill.

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Bard treasures by character level

Beginning at character level 5, choose one of the two Bard treasures offered at each odd level.

Character level5

Choose one treasure

Dancing Blade treasure card
Treasure

Dancing Blade

  • Gain 2 Combat and 1 Gold.
Necros Dirge treasure card
Treasure

Necros Dirge

  • Gain 1 Gold and 1 Combat.
  • The next time you acquire a Necros champion this turn, you may sacrifice a card from your hand or discard pile.
Character level7

Choose one treasure

Summoning Drum treasure card
Treasure

Summoning Drum

  • You may sacrifice a non-champion in the market. Draw a card.
  • Sacrifice: Gain 1 Gold.
Silencing Scepter treasure card
Treasure

Silencing Scepter

  • Draw a card. Expend a champion.
Character level9

Choose one treasure

Coat of Encores treasure card
Treasure

Coat of Encores

Requires 30 Health
  • Discard a card. If you do, put a Song from your deck or discard pile into your hand.
Collecting Cap treasure card
Treasure

Collecting Cap

Requires 25 Health
  • If you have a champion in play, gain 1 Gold.
Character level11

Choose one treasure

Goblet of Whimsy treasure card
Treasure

Goblet of Whimsy

  • Gain 2 Gold or 4 Combat.
  • Sacrifice: Gain the other effect.
Lute treasure card
Treasure

Lute

  • Gain 2 Gold.
  • Gain 1 Health for each champion you have in play.
Character level13

Choose one treasure

Songbook treasure card
Treasure

Songbook

Reserve 1
  • Pick a faction. Songbook has that faction this turn.
  • Gain 1 Gold. Draw a card.
Musical Darts treasure card
Treasure

Musical Darts

Reserve 1
  • Pick a faction. Musical Darts has that faction this turn.
  • Gain 1 Combat for each faction you have in play. Draw a card.
Character level15

Choose one treasure

Lullaby Harp treasure card
Treasure

Lullaby Harp

  • Gain 1 Gold and 6 Health.
  • Expend target champion.
Golden Harp treasure card
Treasure

Golden Harp

  • Gain 2 Gold.
Character level17

Choose one treasure

Muse's Paper treasure card
Treasure

Muse’s Paper

Reserve 2
  • Sacrifice any number of cards in the market.
  • Gain 4 Gold.
  • Put the next card you acquire on top of your deck.
Music Box treasure card
Treasure

Music Box

Reserve 2
  • Gain 1 Gold. Draw a card.
  • If you have 3 or more champions in play, draw a card.
Character level19

Choose one treasure

Whistling Rapier treasure card
Treasure

Whistling Rapier

Reserve 3
  • Gain 5 Combat, 5 Health, and 5 Gold.
  • Sacrifice: Put a card from your discard pile on top of your deck.
Enchanted Flute treasure card
Treasure

Enchanted Flute

Reserve 3
  • Draw a card.
  • Gain 1 Combat, 1 Health, and 1 Gold for each champion you have in play.
Character level21

Choose one treasure

Dancing Shoes treasure card
Treasure

Dancing Shoes

Requires 20 Health
  • When you use your class skill, your champions gain +1 Defense until the start of your next turn.
Minstrel's Gloves treasure card
Treasure

Minstrel’s Gloves

Requires 10 Health
  • When you use a class ability, gain Health equal to the total Defense of all of your champions in play.
Character level23

Choose one treasure

Tuning Fork treasure card
Treasure

Tuning Fork

Reserve 4
  • Gain 9 Combat; or
  • Gain 9 Health and draw a card.
Captivating Herald treasure card
Treasure

Captivating Herald

Reserve 4Guard
  • Reveal the top 3 cards of your deck. Put all champions, Instruments, and Songs revealed this way into your hand, and put the rest either into your discard pile or on top of your deck in any order.

Original card sheets

These expandable sheets preserve the original in-app presentation and provide a visual check for the searchable transcription above.

Bard abilities and skill
Bard abilities and skill source sheet
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Bard treasures, levels 5-11
Bard treasures, levels 5-11 source sheet
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Bard treasures, levels 13-23
Bard treasures, levels 13-23 source sheet
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Reference note: Card icons have been written out as words for searchability and accessibility. Beta and limited-availability content may change; compare the source sheet and the guide’s review date when exact wording matters.

This is an unofficial fan reference. Hero Realms and its card imagery are the property of Wise Wizard Games.