Hero Realms class progression reference
Wizard Skills, Abilities & Treasures
A searchable guide to the Wizard’s complete ability tree, three-tier skill, HP track, and treasure choices through character level 24.
Last reviewed: September 26, 2026
How progression works
Character level and card level are different. Treasures arrive at fixed character levels, while even character levels award a point that you decide how to spend.
Gain one character point at every even character level from 4 through 24. Spend it on an ability, the Wizard skill, or an HP upgrade.
Choose one of two treasures at every odd character level from 5 through 23.
The skill ends at tier 3. HP may be upgraded four times. A second ability follows the same Wizard ability tree.
A completed level-24 build can have two max-level abilities, a max-level skill, and four HP upgrades.
Wizard ability tree
Advance through the fixed opening fire spells, specialize toward hand disruption or raw damage, and finish with an eligible maximum form. Use this same tree when developing the Wizard’s second ability.
Rolling Fireball
- Sacrifice: Deal 4 damage to target player and each of their champions.
- That player reveals their hand and discards all champions costing 4 Gold or less in their hand.
Scorching Fireball
- Sacrifice: Deal 5 damage to target player and each of their champions.
Barreling Fireball
- Sacrifice: Deal 6 damage to target player and each of their champions.
- That player reveals their hand and discards a champion of your choice.
Explosive Fireball
- Sacrifice: Deal 5 damage to target player and their champions.
- That player reveals their hand and discards all champions costing 5 Gold or less, and cannot acquire champion cards from the market on their next turn.
Searing Fireball
- Sacrifice: Deal 7 damage to target player and each of their champions.
Wizard skill: Channel
Channel turns health into card access, then branches toward deeper deck selection, health recovery, or a hybrid of both.
Soul Channel
- Expend and pay 2 Gold: Lose 1 Health. Look at the top three cards of your deck. Draw one and put the rest back in any order.
Pure Channel
- Expend and pay 2 Gold: Gain 1 Health. Look at the top two cards of your deck. Draw one and put the other one back.
Serene Channel
- Expend and pay 2 Gold: Gain 3 Health. Draw a card.
HP upgrades
A character point may be spent on HP up to four times. Track those purchases separately from both abilities and the class skill.
Wizard treasures by character level
Beginning at character level 5, choose one of the two Wizard treasures offered at each odd level.
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Original card sheets
These expandable sheets preserve the original in-app presentation and provide a visual check for the searchable transcription above.




























