Hero Realms class progression reference
Cleric Skills, Abilities & Treasures
A searchable guide to the Cleric’s resurrection abilities, Bless skill, HP track, and treasure choices through character level 24.
Last reviewed: October 4, 2026
How progression works
Character level and card level are different. Treasures arrive at fixed character levels, while even character levels award a point that you decide how to spend.
Gain one character point at every even character level from 4 through 24. Spend it on an ability, the Cleric skill, or an HP upgrade.
Choose one of two treasures at every odd character level from 5 through 23.
The skill ends at tier 3. HP may be upgraded four times. A second ability follows the same Cleric ability tree.
A completed level-24 build can have two max-level abilities, a max-level skill, and four HP upgrades.
Cleric ability tree
Begin by returning a recently stunned champion, then develop toward resurrecting more champions, adding restorative Health, or combining both strengths. Use this same tree when developing the Cleric’s second ability.
Battle Resurrect
- Put any champion, and up to one champion that costs 2 Gold or less, from your discard pile into play.
- Use this ability on champions that were stunned since your last turn.
Holy Resurrect
- Gain 10 Health.
- Put a champion from your discard pile into play.
- Use this ability only on a champion that was stunned since your last turn.
Mass Resurrect
- Put up to three champions from your discard pile into play.
- Use this ability on champions that were stunned since your last turn.
Righteous Resurrect
- Gain 10 Health.
- Put any champion, and up to one champion that costs 2 Gold or less, from your discard pile into play.
- Use this ability only on champions that were stunned since your last turn.
Divine Resurrect
- Gain 10 Health.
- Put a champion from your discard pile into play.
- Use this ability only on a champion stunned since your last turn.
- Draw a card.
Cleric skill: Bless
Bless restores Health to a target player and temporarily strengthens that player’s champions. Later tiers emphasize stronger Defense, greater healing, or a balanced mixture.
Bless of Iron
- Expend and pay 2 Gold: Target player gains 3 Health.
- Their champions gain 2 Defense until the end of their turn.
Bless of Heart
- Expend and pay 2 Gold: Target player gains 5 Health plus 1 Health for each of their champions.
- Their champions gain 1 Defense until the end of their turn.
Bless of Steel
- Expend and pay 2 Gold: Target player gains 3 Health.
- Their champions gain 3 Defense until the end of their turn.
Bless the Flock
- Expend and pay 2 Gold: Target player gains 5 Health plus 1 Health for each of their champions.
- Their champions gain 2 Defense until the end of their turn.
Bless of Soul
- Expend and pay 2 Gold: Target player gains 7 Health plus 2 Health for each of their champions.
- Their champions gain 1 Defense until the end of their turn.
HP upgrades
A character point may be spent on HP up to four times. Track those purchases separately from both abilities and the class skill.
Cleric treasures by character level
Beginning at character level 5, choose one of the two Cleric treasures offered at each odd level.
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Choose one treasure
Original card sheets
These expandable sheets preserve the original in-app presentation and provide a visual check for the searchable transcription above.


























