Thandar Combat League

Official Rules

These rules govern the structure of competition and the play of matches within the Thandar Combat League (The League).

Any rule questions or clarifications will be directed to a League Organizer.

The League Organizers are:

Tim “agentc13” McKenzie

Chris “DblDubz” Walberg

Sam “scrapforce” Parsons


1. League Structure

1.1 – The League is organized into
multiple divisions that are named after cards from the Hero Realms Digital deckbuilding game.

1.2 – Divisions are “stacked” on top of each other like a tower. Each division connects to the division above and the division below it.

1.3 – League play occurs one season at a time. New players will start in the lowest ranked division, and continuing players are moved between divisions based on performance in the previous season.

1.4 – The current division ranks (from highest to lowest, though not all are currently in use) are:

  1. Fire Bomb
  2. Domination
  3. Rampage
  4. Life Drain
  5. Deception
  6. Command
  7. Wolf Form
  8. The Rot

2. Division Structure

2.1 – Each division will have
eight player slots. A division may have fewer than the
target number of players if there are not enough players signed up to fill
all the divisions. Any remaining slots will be filled with a bye. These
numbers may change slightly depending on the season’s sign-ups.

2.2 – Play within divisions will be arranged in a
round robin
format where every player in a division will play three games (a Match)
against every other player in that division.

2.3 – The number of Divisions will be
dependent on the number of players participating, and may be
adjusted based on sign-ups for subsequent seasons.


3. Match Structure

3.1 – A Match is a set of
Three asynchronous games between two players.

3.2 – To begin a match, one player should send their
opponent a 48HR Challenge in the Hero Realms
Digital application. All games are to be played in the Hero Realms Digital
app on the current production release.

3.3 – All league games must be played without heroes (see intructions on sending a “No Heroes” challenge here).
Participants must play all three games regardless of
outcome.

3.4 – Each week matches will be announced to start in
the Discord channel for each division. There will be one match announced per
player.

3.5 – Matches should be completed
within two weeks of being announced. Match pace may vary, but players
should be taking turns every day for each match. If something comes up
that will keep a player from achieving this pace, the player should reach
out to a League Organizer and let him/her know.

3.6 – Upon completion of a match, the winner of that
match should report the result in the Google Form as
soon as possible.

3.7 – If there are match pace issues because of timezone
differences, please let a Tournament Organizer know. Reasonable leeway
will be given.

3.8 – A player may be removed from a division and
replaced with a waitlisted player or a bye during a season if they do not keep up with the
suggested league pace, unless they let a League Organizer know that there
is a valid reason that they are playing slower (vacation, hectic work
schedule, family emergency, etc). We understand that things happen, but
please be courteous enough to let the Tournament Organizers know.

3.9 – If a player is removed, they will either be replaced with a waitlisted player or they will forfeit all games
for the remainder of the season. When replaced with a waitlisted player, the new player will inherit the record of the removed player and will only play the matches remaining in the season. When replaced with a bye, all previous game
results against the removed player will be counted as a bye as well.


4. Promotion and Relegation

4.1 – At the conclusion of each season, the top
two players (according to W/L records) be promoted from
each division to the next higher division if one exists.

4.2 – If multiple players are tied for win percentage
such that the top two players can’t be determined unambiguously, then a
tiebreaker process will be used to determine which players are promoted.
Tiebreakers will be match wins then head to head results.

4.3 – At the conclusion of each season, two
players at the bottom of each division by win percentage will be relegated
from each division to the next lower division if one exists. The same tiebreakers listed in 4.2 will be used here as well.

4.4 – If necessary, the number of players promoted or
relegated from a division may be adjusted upward or downward to facilitate
league operations. We will stick to two each when possible, but this may change without notice if necessary based on organizational factors.


5. League Tracking

5.1 – The League progress will be tracked in a
Google Sheet. A Google Form will be
used to submit results. Announcements and updates will be posted in the
Discord channels.

5.2 – The winner of a match can report it in the Google
Form or in the Discord thread for the division they belong to. If a player
has trouble doing this, the loser can submit the results, but the results
should not be submitted by both players. Multiple submissions will cause sheet errors, so check in with a TO if you are not sure if a result has been submitted for a match.

5.3 – Any disputes should be directed to a League
Organizer.