Hero Realms class progression reference

Wizard Skills, Abilities & Treasures

A searchable guide to the Wizard’s complete ability tree, three-tier skill, HP track, and treasure choices through character level 24.

Last reviewed: September 26, 2026

How progression works

Character level and card level are different. Treasures arrive at fixed character levels, while even character levels award a point that you decide how to spend.

Even character levels

Gain one character point at every even character level from 4 through 24. Spend it on an ability, the Wizard skill, or an HP upgrade.

Odd character levels

Choose one of two treasures at every odd character level from 5 through 23.

Upgrade limits

The skill ends at tier 3. HP may be upgraded four times. A second ability follows the same Wizard ability tree.

Level 24 endpoint

A completed level-24 build can have two max-level abilities, a max-level skill, and four HP upgrades.

Wizard ability tree

Advance through the fixed opening fire spells, specialize toward hand disruption or raw damage, and finish with an eligible maximum form. Use this same tree when developing the Wizard’s second ability.

1
Starting formAbility card level 1
Flame Burst ability card
Ability

Flame Burst

  • Sacrifice: Deal 3 damage to two targets.
2
First upgradeAbility card level 2
Fire Blast ability card
Ability

Fire Blast

  • Sacrifice: Deal 4 damage to two targets.
3
Second upgradeAbility card level 3
Fireball ability card
Ability

Fireball

  • Sacrifice: Deal 4 damage to target player and each of their champions.
4
Specialization – choose oneAbility card level 4
Rolling Fireball ability card
AbilityControl path

Rolling Fireball

  • Sacrifice: Deal 4 damage to target player and each of their champions.
  • That player reveals their hand and discards all champions costing 4 Gold or less in their hand.
Scorching Fireball ability card
AbilityDamage path

Scorching Fireball

  • Sacrifice: Deal 5 damage to target player and each of their champions.
6
Maximum form – choose an eligible pathAbility card level 6
Barreling Fireball ability card
AbilityControl path

Barreling Fireball

  • Sacrifice: Deal 6 damage to target player and each of their champions.
  • That player reveals their hand and discards a champion of your choice.
Explosive Fireball ability card
AbilityHybrid path

Explosive Fireball

  • Sacrifice: Deal 5 damage to target player and their champions.
  • That player reveals their hand and discards all champions costing 5 Gold or less, and cannot acquire champion cards from the market on their next turn.
Searing Fireball ability card
AbilityDamage path

Searing Fireball

  • Sacrifice: Deal 7 damage to target player and each of their champions.

Wizard skill: Channel

Channel turns health into card access, then branches toward deeper deck selection, health recovery, or a hybrid of both.

1
Starting skillSkill tier 1 of 3
Channel skill card
Skill

Channel

  • Expend and pay 2 Gold: Lose 1 Health. Draw a card.
2
Choose oneSkill tier 2 of 3
Deep Channel skill card
SkillControl path

Deep Channel

  • Expend and pay 2 Gold: Lose 1 Health. Look at the top two cards of your deck. Draw one and put the rest back in any order.
Calm Channel skill card
SkillRecovery path

Calm Channel

  • Expend and pay 2 Gold: Gain 1 Health. Draw a card.
3
Maximum skill – choose an eligible pathSkill tier 3 of 3
Soul Channel skill card
SkillControl path

Soul Channel

  • Expend and pay 2 Gold: Lose 1 Health. Look at the top three cards of your deck. Draw one and put the rest back in any order.
Pure Channel skill card
SkillHybrid path

Pure Channel

  • Expend and pay 2 Gold: Gain 1 Health. Look at the top two cards of your deck. Draw one and put the other one back.
Serene Channel skill card
SkillRecovery path

Serene Channel

  • Expend and pay 2 Gold: Gain 3 Health. Draw a card.

HP upgrades

A character point may be spent on HP up to four times. Track those purchases separately from both abilities and the class skill.

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Wizard treasures by character level

Beginning at character level 5, choose one of the two Wizard treasures offered at each odd level.

Character level5

Choose one treasure

Blazing Staff treasure card
Treasure

Blazing Staff

  • Gain 3 Combat.
  • If you have two or more actions, draw a card.
Serpentine Staff treasure card
Treasure

Serpentine Staff

  • Gain 1 Gold.
  • Deal 2 damage to all opposing champions.
Character level7

Choose one treasure

Arcane Wand treasure card
Treasure

Arcane Wand

  • Draw a card.
  • Whenever you play an action, gain 1 Combat.
Silverskull Amulet treasure card
Treasure

Silverskull Amulet

  • Gain 2 Gold.
  • Sacrifice: Gain 4 Health.
Character level9

Choose one treasure

Runic Robes treasure card
Treasure

Runic Robes

Requires 20 Health
  • Reveal and set aside a card from your hand. At the end of your turn, add that card to your hand.
Spellcaster Gloves treasure card
Treasure

Spellcaster Gloves

Requires 10 Health
  • If you have two or more actions in play, gain 2 Combat or 3 Health.
Character level11

Choose one treasure

Alchemist's Stone treasure card
Treasure

Alchemist’s Stone

  • Gain 2 Gold.
Magic Mirror treasure card
Treasure

Magic Mirror

  • Draw a card and reveal it. If it is an action, draw another card.
Character level13

Choose one treasure

Ship in a Bottle treasure card
Treasure

Ship in a Bottle

Reserve 1
  • Gain 2 Gold.
  • Acquire a card to the top of your deck.
  • Sacrifice: Draw a card.
Treasure Map treasure card
Treasure

Treasure Map

Reserve 1
  • Draw a card.
  • Imperial: Gain 4 Health.
  • Guild: Gain 1 Gold.
  • Wild: Gain 2 Combat.
  • Necros: Sacrifice a card in hand.
Character level15

Choose one treasure

Wizened Familiar treasure card
Treasure

Wizened Familiar

ChampionDefense 2
  • Expend: Gain 1 Combat, 1 Gold, and 1 Health.
Content Familiar treasure card
Treasure

Content Familiar

ChampionDefense 3
  • Expend: Gain 1 Combat, 1 Gold, or 1 Health.
Character level17

Choose one treasure

Prestidigitation Charm treasure card
Treasure

Prestidigitation Charm

Reserve 2
  • Gain 4 Health.
  • Draw a card.
Clock of Ages treasure card
Treasure

Clock of Ages

Reserve 2
  • Draw a card. Draw an extra card in your next hand.
Character level19

Choose one treasure

Wand of Wanting treasure card
Treasure

Wand of Wanting

Reserve 3
  • Draw a card; or
  • Acquire to your hand an action costing 4 Gold or less for free.
Combust treasure card
Treasure

Combust

Reserve 3
  • Gain 3 Combat.
  • You may sacrifice any number of actions in your discard pile. Gain 3 Combat for each action sacrificed this way.
Character level21

Choose one treasure

Enchanter's Hat treasure card
Treasure

Enchanter’s Hat

Requires 15 Health
  • When you use your class skill, gain 3 Health.
Incandescent Sash treasure card
Treasure

Incandescent Sash

Requires 10 Health
  • When you use a class ability, deal 3 damage to all opposing players and champions.
Character level23

Choose one treasure

Magic Scroll treasure card
Treasure

Magic Scroll

Reserve 4
  • Draw a card.
  • Gain 1 Combat.
  • Sacrifice: Search your deck for a card and put it into your hand.
Adept's Components treasure card
Treasure

Adept’s Components

Reserve 4
  • Acquire a card for free.
  • Sacrifice: Put a card from your discard pile into your hand.

Original card sheets

These expandable sheets preserve the original in-app presentation and provide a visual check for the searchable transcription above.

Wizard abilities and skill
Wizard abilities and skill source sheet
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Wizard treasures, levels 5-11
Wizard treasures, levels 5-11 source sheet
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Wizard treasures, levels 13-23
Wizard treasures, levels 13-23 source sheet
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Reference note: Card icons have been written out as words for searchability and accessibility. Beta and limited-availability content may change; compare the source sheet and the guide’s review date when exact wording matters.

This is an unofficial fan reference. Hero Realms and its card imagery are the property of Wise Wizard Games.